
Supply chains
Every building turns inputs into outputs. Break a link and the shelves go empty.

Build a holding, not a city.
An economic sim about supply chains. Run production from raw materials to finished goods, undercut rival holdings on price, and keep the cities you supply growing.
The game
You don't zone districts or lay out neighborhoods. You run a holding company that builds, buys and upgrades production sites — and the cities around you grow as a consequence of how well you serve them.
Day 1
Day 1000
Same map, same view, one thousand in-game days apart. Drag to compare.

Every building turns inputs into outputs. Break a link and the shelves go empty.

Cities grow and shrink on their own, based on the service they get.

The cheapest supplier wins the demand. Set your margins building by building.
The studio
ZAIOs Games is a one-person indie studio from northern Italy, making systems-driven strategy games. Groundwork is our debut, built in Godot.